Hey, captains! We’re releasing another small update that fixes several issues. We’re closely monitoring your reports and will continue rolling out hotfixes and improvements.[p align="justify"]
Patch Notes
[p align="justify"]Version: 0.10.0.6- [p align="justify"]Reduced disk space usage and optimized disk writes during gameplay.[/*]
- Slightly improved performance during boarding.[/*]
- Slightly improved performance when using ship artillery.[/*]
- Player and ship action panels now execute actions when a button is pressed instead of when it is released.[/*]
- Slightly adjusted attack and block animation transitions after equipping weapons for smoother and more responsive gameplay.[/*]
- Added SaveWorkflow.md to the Dedicated Server root folder.[/*]
- All plants placed by the player should now correctly snap to soil patches.[/*]
- Items dropped on player-built soil patches will no longer fall through the ground.[/*]
- Slightly updated onion flower visuals.[/*]
- If two players are fighting different bosses simultaneously, killing one boss will no longer grant the achievement to the other player.[/*]
- Disabled running multiple server instances on the same PC.[/*]
- [p align="justify"]Fixed a known issue from the previous update where old worlds and characters could not be deleted correctly.[/*]
- Fixed a rare bug where killing monsters in Stargazer Ruins could incorrectly count as a Jim Godart kill.[/*]
- Fixed a bug that could occasionally cause ship artillery aiming to get stuck.[/*]
- Fixed a bug where ship aiming could get stuck when interacting with a battery while blocking.[/*]
- Fixed a bug that caused the "Unstuck" command to become unavailable while controlling a ship battery.[/*]
- Fixed a crash that could occasionally occur when unequipping items from a ship.[/*]
- Fixed an issue that prevented Dedicated Server users from changing settings in WorldDescription.json. For instructions, see DedicatedServer.md in the Dedicated Server root folder.[/*]